Back in 2000, I decided that I would try my hand at developing a console video game. The result was a Breakout clone for the Sega Genesis called Block Busters. The game was written in C and made use of a freely available Genesis dev library of that time. Not only can I no longer remember what the dev library is, but I also no longer have a final copy of the game. I do have a beta version of the game, which will give you a good idea of what it was all about, in case you have a Genesis emulator handy.